Though it doesn't bring anything of its own to the table, the features it combines from fellow roguelites it combines well, and with a certain strategic depth. Overall, Curse of the Dead Gods is a pretty decent game. It means you always know what it will be and so can prepare, but it removes any mystery from what is supposed to be the most dangerous curse in the game (and it is certainly almost run-ruining). However, I was disappointed that there was only one fifth-level curse. It's a fun system that increases the variety between runs. They range from your torch no longer supplying light, to making your curse meter passively increase instead of when using doors. These provide both debuffs and buffs, so they can be strategically held onto. Each dungeon has a number of unique curses as well as a general pool. When your curse level reaches one hundred, you will receive a curse. This lends a level of strategy to the game, as knowing when to sacrifice your sanity is going to benefit you in the long run. Your curse level increases each time you exit a door, and can be traded instead of gold at weapon and artifact altars. Probably the most unique part of Curse is, you guessed it, the curse system. The weapons are also varied, with spears, daggers, whips, hammers amongst others, and begin to appear randomly in runs following their purchase from the hub store, along with the potential for effects like fire or extra critical damage. Saying this, it does become faster when you become stronger, but this only reinforces the sense of progression. The combat is slower than the frenetic movement of Hades, being more similar to Dark Souls' slow and methodical combat. Though these environments can become tedious, the gameplay is generally interesting and fun.
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